Performance Patch 1

 
 

Hi all! Just a quick update on a Curse of the Deadwood performance patch.

Lathe&Roguard

  • Optimized the player characters for performance improvements

Enemies

  • Performance optimizations made to Sprout enemies

Stability

  • Performance optimizations made for the first level (Meadbud)

  • Optimized the grass shader for improved performance on higher video quality settings

  • Fixed a bug that caused frame loss when interacting with the different interactable objects in the game

Known Issues

  • Some enemies may have a noticeable delay in their reaction to the player

  • Some shadows may appear to flicker

  • More performance improvements needed

Previous
Previous

Curse of the Deadwood Patch!

Next
Next

Curse of the Deadwood Performance Update