Performance Patch 1
Hi all! Just a quick update on a Curse of the Deadwood performance patch.
Lathe&Roguard
Optimized the player characters for performance improvements
Enemies
Performance optimizations made to Sprout enemies
Stability
Performance optimizations made for the first level (Meadbud)
Optimized the grass shader for improved performance on higher video quality settings
Fixed a bug that caused frame loss when interacting with the different interactable objects in the game
Known Issues
Some enemies may have a noticeable delay in their reaction to the player
Some shadows may appear to flicker
More performance improvements needed